Adamant-hesive, weak glue
Upon creation of this item, the brewer selects the one and only thing (time, water, heat, etc) that will dissolve the glue. When applied, the glue sets over the course of about 1 minute. Once set, the glue irrevocably sticks two things together.
All-cohol, weak alcohol
This alcohol is so powerful that a single sip can make a person completely and totally drunk within 1 minute (bigger creatures require more to get drunk). Creatures under the influence of this alcohol tend to forget everything that happens when they’re drunk.
Bottled Pheromones, weak perfume
Upon creation of this item, the brewer selects a base instinct (lust, rage, hunger, fear, etc). When unbottled, pheromones fill the air. Creatures in the area gradually feel the chosen emotion in increasing intensity.
Deadly Poison, weak poison
Affected creatures bleed. Resisting.
Elixir, weak potion
Drink this elixir (a simple action) to increase a roll that relates to the exotic reagent(s) used to make it (for example, a demonheart elixir might let you increase a roll that relates to hatred, fire, or demons).
Flashbang, weak bomb
Throw this bomb (an action) and roll. If you roll Mixed or better, the flashbang detonates to blind all creatures in a blast, and deafen them for several minutes. The flashbang leaves behind a thick cloud of smoke in the blast for about 1 minute.
Grenade, weak bomb
Throw this bomb (an action) and roll to make a ranged attack. If you get Mixed or better, deal the brewer’s ranged damage in a blast.
Healing Potion, weak potion
Drink the potion (a simple action) to heal an amount equal to your toughness. Resisting.
Love Potion, weak potion
The drinker of this potion falls deeply in love with the next person who is of a race and gender that they normally find attractive. This effect persists for about 1 day.
Neuro-Agent, weak drug
Upon creation of this item, the brewer selects the method of taking the drug (injection, inhalation, ingestion, etc) and then works with the GM to determine its effects (extreme elation, hyperactivity, the munchies, how long it lasts, etc). Whoever takes this drug will begin to experience its effects. The drug is addictive.
Panacea, weak potion
Drink the potion (a simple action) to remove 1 debuff from yourself. Resisting.
Paralytic Poison, weak poison
Affected creatures are stuck. Resisting.
Perfume of Attraction, weak perfume
Spritz it over something (an action). For the next day or so, creatures in the area are inexplicably and powerfully drawn towards the scented object. Creatures that are close enough to smell the perfumed object gain the desire to possess it.
Potion of Unlocked Potential, weak potion
This potion represents a certain theme. Drink this potion (a simple action) to gain 1 temporary trait of your choice from that theme for about 1 hour. Doesn't stack.
Sleeping Poison, weak poison
Affected creatures instantly go mute, and then gradually fall asleep over the course of the next minute. Taking damage or engaging in vigorous activity during this minute disrupts the poison. Resisting.
Universal Acid, weak acid
This acid dissolves up to 5 spaces of material over the course of about 1 minute. If a creature touches it, deal the brewer’s damage to them.
Vial of Acid, weak bomb
Throw this bomb (an action) and roll to make a ranged attack. If you get Mixed or better, deal the brewer’s ranged damage, ignoring block.