There is no creature more legendary, more powerful, more feared, more awe-inspiring than the dragon. These engines of destruction carve paths of terror through the land, annihilating whole armies and burning the countryside. Mortals who dare oppose dragons are reduced to cinders, while those with the wisdom to offer dragons tribute can bask in their draconic patron’s glory. Spread your wings and set the sky aflame, mighty dragon! Prove to the world that your power is unmatched!
Examples of dragon characters include:
An ancient dragon jealously guards a massive pile of gold deep within his mountain home.
After drinking the blood of a dragon, a young adventurer discovers he has gained the ability to breathe fire.
A line of humans have glimmering green scales and supernatural strength. According to legend, their bloodline was sired by a dragon who took the form of a man.
When you spend advantage on an attack and deal damage, maim the target.
Dragon’s Breath • Action
Describe how you breathe draconic fury → Deal melee damage in a cone.
Dragon’s Roar • Action
Describe how you give a terrifying draconic roar → Terrify enemies within a midrange distance who hear you. Resisting.
Smokescreen • Action
Describe how you create a cloud of thick smoke → Bolster. Unleash a cloud of obscuring smoke that fills a close area for several minutes.
Stoke the Furnace • Action
Describe how you gather power → Bolster. Your next attack this combat covers about twice as much space as normal.
Whenever a creature legitimately offends you (merely damaging you doesn’t count), write that creature’s name on your list. Increase all rolls you make to achieve horrible revenge against creatures on your list. You can have up to 3 names on your list at a time; you can only remove names of people when they are dead.
For the Hoard
Describe how you covet → Choose one:
Collector: The GM tells you where to find the most valuable nearby item you don’t own, and a relevant fact about it.
MINE! The GM tells you exactly where to find a valuable item you touched before.
King of Your Domain
Increase all rolls you make while you are in territory you control.
Lair • Slow Action
Describe how you claim your lair → A piece of territory that you control becomes your lair. Gain creative license to slowly change the terrain and features of the lair (create web-strewn paths, clinging ice, pools of magma, etc). At any point, you can ask if someone is trespassing in your lair, and the GM must answer honestly.
When you are in another creature’s territory, you can ask 3 questions about the territory and its owner. The GM must answer honestly. At any point, you can have the GM tell you what creatures and organizations own which territories in the region, and a relevant fact about each.
Demand Tribute • Action
Describe how you demand tribute from a creature or organization → If you have a reputation, they freely offer you something useful (valuables, shelter, useful information, etc).
Glory and Splendor
When you gain this trait, work with your GM to determine your social leverage (your family name is widely recognized and respected, you are a celebrity, you’re gorgeous, etc). Whenever you decide to use this leverage, non-hostile creatures are significantly more likely to try to appease you.
Pawns and Playthings • Action
Describe how you evaluate someone → The GM tells you the ways that the creature could be useful to you. Pick one; you gain significant insight of how to gain that creature’s goods or services.
To the Victor
When you defeat a creature (physically or socially), select something that your foe possesses (followers, territory, respect, etc). It is now lawfully yours.